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Market Research Group

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Naum Lukin
Naum Lukin

123 (0.7 Upd 1).rar

Hi Steamy! Thankyou for reporting bugs in 0.6.9!- NPC interaction bug should be fixed- Portals not working for Verge/Gen has been fixed- I'm not sure what causes the invisible enemy bug but it's being investigated- The wave fight bug is tied to an 'Out of bounds' check that removes enemies if they somehow get behind the electric pillars or fall beneath the floor. This was a failsafe to prevent a softlock during waves if one enemy is unreachable, but in the current build it's too close to gameplay. We are considering better fixes.- Weird friction on slopes should be fixed- I haven't downloaded the game from the itch client before, I'll have to check that out and see how it's handling the .rar differently.- Hornet and other looping sound bugs should be fixed- Clipping and visibility issues is being worked on If your able to load the debug stage and not the normal levels, it is likely performance related. We do unload enemies that are off-screen now and have simplified AI checks to reduce the load on the CPU/GPU, it may still be a bit intensive while we optimize further.

123 (0.7 upd 1).rar

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This level is the first ever level set on Isla Nublar. It starts out in a location directly from the movie where the player takes the role of Dennis Nedry who must make it to the East Dock with the Barbasol can full of dinosaur embryos. Filled with several new models with a Jurassic Park 1 theme, this level is certainly one that a Jurassic Park fan will enjoy!Note: The download has been split into two parts for those who can't download the single 123MB file in a single session. The first one is 58 MB, and the second is 65 MB. Both together contain the same folder/file structure from the original, you just need to extract them together into the same folder and then follow the original instructions. -data.rar -MAPS.rar

A test level for the Escape from Jurassic Park mod.So what is this? Well back in 2009 and 2010. Draconisaurus and I were talking about Jurassic Park Rampage Edition in the Games board. I started showing him music rips of the 16-bit games I did, the topic went severely off subject and Drac got an idea from there.The idea, was to create a mod based upon a mix of the 16-bit JP games from the 90's. Among them: Jurassic Park for Sega Genesis/Mega Drive, Jurassic Park Rampage Edition for Sega Genesis/Mega Drive, Jurassic Park for Super Nintendo, and Jurassic Park 2: The Chaos Continues for Super Nintendo. I also recently thought of the Sega CD JP game as well.However, the project has been canned by Drac due to lack of time. It's likely it may die if somebody doesn't revive it. I want to be that person, but my modding experience is very poor. As a result, I need some help from anyone willing to. I need modellers, graphical artists, voice actors, and anyone willing to help. I also need someone willing to help me with adding music to TPAs as this is the core of the project in addition to low quality cartoony graphics to fit the 16-bit game feel Drac had planned. For the basic Synopsis Drac had planned and some other text documents related to the project, download the EFJP_Text.rar file.

I was screwing around with different ideas as to how to generate snowfall and the attachment is one of the options I conjured up. The setup would work for a small area of woods or clearing, but it isn't something you could use through an entire level. The level download is rather small, 528kbs if someone wanted to give it a look. A generic .scn file (doesn't care about directory) is inside the snow .zip file in case you need to replace the one inside the .rar file

This is the winning level of the Week of Trespasser 2007 Contest. You need the and contestlev-130.swp files contained in the Contest Level package (contestlevel_release.rar, found in the "Editing" section) for the level to actually work, as per Contest rules, entries could only contain the .wtd, .scn and .grf files. 041b061a72


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